I would like to welcome you to Roostertail Games.
Now that I have a little more time available I have managed to add a few things to the site that were missing, like the bare-bones
pseudo-legal page that contains the Terms of Service, Privacy Statement and Trademark notices. I say "pseudo-legal" because they're
not in boilerplate legalese but in very terse plain English. I'll get around to beefing them up later.
The RTS Prototype has been updated for use with T3D 3.8/3.9. You can access it by clicking the Torque 3D Online Documentation
link in the sidebar (or here) and
navigating to Scripting > Advanced > RTS Prototype: Part 1.
I mentioned a forum a while back and I have been looking into various packages for this. I really didn't want to invest the sort of time
that it would take to build a forum from scratch, but at the same time it is taking quite a long time to dig through what's already
available. I am starting to think that it would be a better idea to just create a simple forum from scratch.
I've started a Patreon campaign to help pay site support costs. Donations are gratefully accepted and greatly appreciated.
I've added a copy of the Torque 3D Documentation to my site. This was a move on my part to alleviate some frustration I was
feeling related to being unable to update the Official Documentation with corrections or clarifications to the existing
articles. The link is just down a bit from this sidebar item....
The main menu buttons got a slight style tweak, making the active state more visible and the menu text more legible. This
should be the last style adjustment and then it's just a matter of generating several pages of bogus content.
This is not the "Official" Torque 3D documentation. This is my personal version.
It will have some portions that are newer or have been edited for clarity, and it will have some
portions that are very stale. I update the things that I am interested in or that I have seen
many questions about on the forums. I will be adding things as I discover new ways to do this or
that, or just because I think they're nifty.
Torque 3D Source Reference
This is a generated document, and as such may not be as helpful as one might hope. However, it is a complete class, namespace, file, and variable
reference generated directly from the source and does contain inheritance diagrams (pretty helpful in their own right).
You can always contact email@example.com
with corrections, updates, questions or requests, but be aware that I'm grumpy and don't
always answer my email.
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